Wypracowanie

Internet jako źródło zagrożeń: FOMO, cyberbullying, uzależnienie od gier na poziomie A2+/B1

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Poznaj zagrożenia internetu takie jak FOMO, cyberbullying i uzależnienie od gier. Dowiedz się, jak je rozpoznać i chronić się skutecznie.

The internet is a big part of our daily lives, especially for teenagers who use it to study, have fun, and stay in touch with friends. While the internet offers many good things, it also has its dangers. These include FOMO (Fear of Missing Out), cyberbullying, and game addiction. These problems can seriously affect a young person's mind and feelings.

FOMO stands for Fear of Missing Out. It's when you feel that other people are having more fun or living better than you. Social media like Facebook, Instagram, and Snapchat make this feeling worse. Teens see photos and updates of friends going to parties, traveling, or enjoying activities without them. This can make them feel anxious or left out. For instance, if Anna sees her friends' pictures from a party she wasn't invited to, she might feel bad about herself and worry about her place in her social circle. Such feelings can cause stress and hurt her self-esteem.

Social media also pushes teens to compare themselves to others. These comparisons are often with unrealistic standards because people usually share only the good parts of their lives online. Trying to keep up can lead to feeling unhappy and stressed.

Cyberbullying is another big problem on the internet. Unlike regular bullying, which happens face-to-face, cyberbullying happens online. It can include spreading lies, posting mean comments, or sharing embarrassing pictures or videos. This type of bullying can happen anytime and reach many people quickly, making it very harmful.

For example, a teen named Tomek might find that someone made a fake profile to bully him by posting unkind comments and false stories. This could lead to depression, anxiety, and feeling helpless. Victims of cyberbullying might feel stuck because hurtful content can spread fast and stay online for a long time, affecting how they feel and how others see them.

Game addiction is another issue affecting many young people. Video games are designed to be fun and rewarding, but too much gaming can lead to addiction. If teens play games too much, they might ignore schoolwork, chores, and even meeting friends in real life.

Take a boy named Michał as an example. He spends nearly all his free time playing games online. Eventually, he starts missing meals, not doing homework, and avoiding friends and family. His grades drop, and he becomes isolated, leading to mood swings and trouble sleeping. The virtual world becomes more appealing to him than real life.

It's important for teens to use the internet wisely and find a good balance between their online and offline lives. Parents and teachers can help by teaching kids about these dangers and encouraging activities that are good for both the body and mind.

Setting limits on how long teens use devices and making sure they take regular breaks can help prevent FOMO, cyberbullying, and game addiction. It's also important to keep the lines of communication open; teens should feel safe talking about their online experiences and any issues they encounter.

In summary, while the internet is a useful place for finding information and keeping in touch with friends, it also has risks like FOMO, cyberbullying, and game addiction. By being aware of these risks and managing them actively, teenagers can safely find their way in the online world. Promoting awareness, education, and good communication will help keep the internet a helpful tool instead of a harmful one.

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Jakie są zagrożenia internetu dla młodzieży według wypracowania Internet jako źródło zagrożeń?

Do głównych zagrożeń internetu dla młodzieży należą FOMO, cyberbullying oraz uzależnienie od gier. Każde z nich negatywnie wpływa na samopoczucie psychiczne i relacje społeczne uczniów.

Co oznacza FOMO w kontekście artykułu Internet jako źródło zagrożeń?

FOMO to lęk przed tym, że omijają nas ciekawe wydarzenia lub doświadczenia. Wzmacnia go korzystanie z mediów społecznościowych, gdzie młodzi porównują się z innymi.

Na czym polega cyberbullying według tekstu Internet jako źródło zagrożeń?

Cyberbullying to przemoc w internecie, obejmująca m.in. obraźliwe komentarze, fałszywe profile i udostępnianie kompromitujących materiałów. To zjawisko dotyka młodzież i może prowadzić do depresji oraz izolacji.

Jak uzależnienie od gier opisane jest w wypracowaniu Internet jako źródło zagrożeń?

Uzależnienie od gier powoduje zaniedbywanie nauki czy życia rodzinnego. Nadmierne granie prowadzi do osamotnienia, pogorszenia nastroju i kłopotów ze snem.

Jak zapobiegać FOMO, cyberbullyingowi i uzależnieniu od gier według artykułu Internet jako źródło zagrożeń?

Ważne są ograniczenia czasu korzystania z internetu, wsparcie dorosłych, promowanie równowagi między życiem online i offline oraz otwarta rozmowa o problemach.

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